MIT Business in Gaming Conference

MIT BiG brings together video game industry professionals, local entrepreneurs and students to discuss best business practices in the gaming industry.

MIT BiG was started in 2009 by a group of MIT Sloan MBA students. Starting with little but a passion for video games and a desire to serve the gaming business community, they pulled together a memorable event that included Ken Levine as a keynote speaker. The conference has been held annually at the beginning of spring for the last three years.

In its brief history, the conference has featured speakers from EA, Playdom, Irrational Games, Turbine, Harmonix, and Bethesda Softworks, among others.  Panel discussions and keynote addresses have covered a wide range of topics, including the implications of microtransactions on sales, innovative approaches to marketing, and how to build and launch a gaming startup.

For more information, please check out programs from previous years:


About the Organizers

Led by the MIT Sloan Business in Gaming (BIG) Club, our awesome organizing team also comprises games industry enthusiasts from other New England schools – Babson Graduate School of Business, Harvard Business School and Suffolk University.

Co-Presidents: Jorge Desormeaux, Stephen Trinh

Past Presidents: Dave Wang, Bo Han, David Bueno, Joy Koh, Terry John Rivera and Christine Kenney

Current Organizers: Kousha Bautista-Saeyan, Jose Holguin-Veras, Michael Kanarek, Joshua Cain, Jessica Liu

Advisors: Greg Boyd, Michael Cavaretta, Eugene Evans, Robert Ferrari, Darius Kazemi, Dan Scherlis, Jason Schup bach, Philip Tan, Chris Weaver, Pedro Sanudo, Jeff Orkin, Tom Dusenberry